as Const
open fun Boolean.asConst(type: IrType = context.irBuiltIns.booleanType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Boolean>
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open fun Byte.asConst(type: IrType = context.irBuiltIns.byteType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Byte>
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open fun Char.asConst(type: IrType = context.irBuiltIns.charType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Char>
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open fun Double.asConst(type: IrType = context.irBuiltIns.doubleType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Double>
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open fun Float.asConst(type: IrType = context.irBuiltIns.floatType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Float>
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open fun Int.asConst(type: IrType = context.irBuiltIns.intType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Int>
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open fun Long.asConst(type: IrType = context.irBuiltIns.longType, startOffset: Int = UNDEFINED_OFFSET, endOffset: Int = UNDEFINED_OFFSET): IrConst<Long>
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